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Link to ffmpeg dll
Link to ffmpeg dll








link to ffmpeg dll

This will be sufficient to build the binary, and it will be dependent on av*.dll: You will extract "Dev" archive into dev subdirectory of Visual Studio project and you will add dev\include on the additional include path. _tprintf(_T("Trying avcodec_register_all. So, your Visual Studio project can be as simple as this ( browse full source here): extern "C" "Dev" archive has lib files which you can use in your project to link to them as well in a way that ffmpeg.exe does in shared archive. "Shared" archive has FFmpeg built with dynamic link to DLL libraries. On Zeranoe you will find archives like this: lib libraries that link into your binary. "Static" on Zeranoe means that libraries are statically linked into binaries like ffmpeg.exe. You have to use and redistribute the av*.dll dependent files with your binary to have it working. You built your project as per item 1 above.

link to ffmpeg dll

compile FFmpeg from source code into static libraries using non-Microsoft compiler, and then link to your Visual Studio project (mind the LGPL/GPL license in this case).lib/.dll files and your binary produced with Visual Studio will be dependent on av*.dll files










Link to ffmpeg dll